I respect that he opted for this pricing philosophy which he is not the only one going for it by having a high starting price and most likely not changing it until release either. I am just speaking as someone who is interested in the game but is concerned about his 25/50 bucks as you indeed want a friend to play with you and for myself, I couldn't either, so the game is not an option at all in such circumstances as playing with a stranger seems not to be something I would enjoy. I am pretty sure there is pretty much more behind the game than finding the black sheep and shoot it. I think the question is less about if the game is worth 25 bucks or not but that it seems indeed a lot for such a game. To use a metaphor: you'll make a lot more money selling lemonade at $1 a glass than you will at $5.ġ - only about 0.1% of owners still play itĢ - it's only fun with friends so you gotta convince your friends to buy it (or buy it for them)ģ - it's gonna go on sale eventually so why not nowīonus reason: If people watch too much of the game via twitch streams or videos of their favorite youtubers playing it, they will ultimately lose interest. I wouldn't be surprised to see this game go 75% off during a big steam sale. The game is going to be much more fun if you're on voice chat with a friend, as opposed to playing with random people online.Įarly Access players will feel cheated when the price inevitably drops. Furthermore: assuming your friend gets bored of it, but you don't, then you'll have to cough up another $25 for each friend you want to try it with. Personally none of my friends wanted to drop $25 on this game, and I didn't want to drop $50 for two copies. If you wanna play it with a friend (which you will), you have to shell out $50 or convince them into buying it. Though I'm sure those first several hours will be a blast. Assuming the game sold about 25,000 copies (a rather generous estimate), that means about 0.1% of owners still play it. Don't believe me? According to SteamSpy, the daily peak concurrent players is between 15~40 people, an average of 25 I'd say. You'll probably be bored of it in a few hours. Years later he still stands by his infamous public rant.First off I want to say that I fully respect the developers decision to keep the price at $25 if they believe it's what works best for them, these are merely my own thoughts and opinions on the game's price tag.įlavor of the week meme game. While there he made headlines when he strode onto a Game Developer Conference stage to call Wii a "piece of sh*t" console that was "two GameCubes duct-taped togeter". You'll need to master deception and perception to both fool other posh party goers of your identity while harvesting information about them.Ĭhris Hecker used to work with Spore developer Maxis. SpyParty focuses on the cerebral aspects of being a spy. "That said, people seem to really like playing the game even in its current state, so I hope you will too!" "SpyParty is a long way from the finish line," Hecker added, "so there are going to be lots of bugs, and balance issues, and your favourite feature will get nerfed, and there will be downtime, and resets, and the general misery that accompanies any game in development. "I still have a lot of work to do in figuring the details out, so this stuff could change, but $15 is what you should expect when you get your invitation," wrote Hecker on the SpyParty website. That sum covers the cost of the finished game when it is released on PC, mind you, so you won't have to fork out again. So only put your name down for the early-access beta if you're prepared to pay $15. Chris Hecker's indie game SpyParty is ready to test - but he wants you to pay for the privilege.